A personal project where I recreated animations of the Senkuns' powers from 'Sendokai Champions' (2013) with Koda. The combat field and do (ball) were modelled, textured and rigged (mostly the do) with Blender, and the foreground streaks were drawn with Krita.
I also had to learn how to do a procedural/simulation trail with Geometry Nodes (from Temtor [YouTube]), an aura (from Simon 3D [YouTube]) and glowing, transparent textures (from Ducky 3D [YouTube]) for some visual effects.
The Zet Sen Shot and Geo Sen Shockwave animations were the best and most fun ones to do, in my opinion.
Original Sources:
Sendokai Champions Season 1 Episodes 4, 5, 6, 8, 10, 15, 19, 20, 25
Sendokai Champions Season 2 Episodes 5 (31), 7 (33), 9 (35), 11 (37), 14 (40), 18 (44), 20 (46), 21 (47)
Yao Sen Vision
Zet Sen Shot
Koa Sen Shield
Tai Sen Trail
Sho Sen Fire
Nu Sen Flare
Go Sen Tornado
Geo Sen Shockwave
Final Kai