A personal project where I used my concept design of Koda to create a model, textured it with Blender and Krita, and rigged him using Rigify. I had to use a human meta rig and skin the armour pieces to specific bones of the armature. It was difficult modelling the hands, fingers, and the connection of the brows and nose, and getting the weights on the armour (especially the chest plates) to deform properly.
Range of Motion (Base)
Range of Motion (Ignis)
Range of Motion (Nero)